Nine weeks. Six stages.

Every stage has a set duration, deliverables, tools and a part for you, so you always know what's happening and what's next.

Project stages

Week 0 · Free

Discover

Goals, users and constraints, turned into a scope and a fixed-price estimate.

Deliverables
  • Scope document
  • Fixed-price estimate
Tools
  • Notion
  • FigJam
Your part
One or two calls. Share your goals and anything you already have.

Stage by stage

Everything from the walkthrough on one page, to read at your own pace or share with your team.

  1. Discover

    Week 0 · Free

    What happens
    Goals, users and constraints, turned into a scope and a fixed-price estimate.
    Deliverables
    Scope document · Fixed-price estimate
    Tools
    Notion · FigJam
    Your part
    One or two calls. Share your goals and anything you already have.
  2. Design

    Weeks 1–2

    What happens
    Wireframes, then a fully interactive prototype you can try before any code is written.
    Deliverables
    Wireframes · Interactive prototype · Design system
    Tools
    Figma · Claude artifacts
    Your part
    Click through the prototype, share it with your team, and approve the direction in a weekly review.
  3. Build

    Weeks 3–7

    What happens
    Short sprints and a demo every Friday in staging.
    Deliverables
    Working software every week · Staging access
    Tools
    React · React Native · Node
    Your part
    The Friday demo, plus a shared Slack channel for everything in between.
  4. QA

    Weeks 7–8

    What happens
    Automated tests, performance audits and bug triage.
    Deliverables
    Test suite · Performance audit
    Tools
    Playwright · Sentry
    Your part
    Acceptance testing. Break it before your users do.
  5. Launch

    Week 9

    What happens
    Production deploy and store submission, monitored from minute one.
    Deliverables
    Production deploy · Store submission · Monitoring
    Tools
    AWS · Vercel
    Your part
    The go/no-go call. You press the button.
  6. Support

    After launch

    What happens
    30 days of free fixes, then a light plan or a clean hand-off.
    Deliverables
    30 days of free fixes · Roadmap · Documentation
    Tools
    Sentry · Grafana
    Your part
    A monthly review, or none. Your call.

Questions about timing

How soon can we launch?

A first usable release usually ships in 6–10 weeks, with working software from week two. Our average to first release is six weeks.

Can we see the app before you build it?

Yes. In weeks 1–2 we build a fully interactive prototype as a Claude artifact: a link you open in your browser, click through like the real app and share with your team. You approve it before any production code is written.

When do we see progress?

From week two. Working software goes to a staging environment you can open any time, and we demo it every Friday, so there's never a big reveal at the end.

What do you need from us?

Less than you'd think: one or two calls to start, a weekly design review, the Friday demos, a round of acceptance testing, and the go/no-go call before launch.

How do we stay in touch during the project?

A demo every Friday, and a shared Slack channel for everything in between.

All questions

Let's merge.

A free 30-minute call with a senior engineer or designer. You leave with a rough scope and an honest estimate. About a third of these calls end with us recommending you don't build yet.